The wide range of applications envisioned
for the consumer marketplace can be broadly classified into:
(i) Entertainment
(ii) Financial Services and Information
(iii)
Essential Services
(iv)
Education and Training
Consumer Life-Style Needs Complementary
Multimedia Services
•
Entertainment Movies on
demand, Video cataloging, interactive ads, multi-user games,
on-line
discussions.
•Financial
Services and Home Banking, Financial services,
Information, Financial news.
•Essential
Services Home Shopping, Electronic Catalogs,
telemedicine, remote
diagnostics.
•Education and
Training Interactive education, multi-user
Games ,video conferencing , on-line
databases.
1. Personal Finance and Home Banking Management
(i) Basic Services
(ii) Intermediate Services
(iii)
Advanced services
2. Home Shopping
(i) Television-Based Shopping
(ii)
Catalog-Based Shopping
3. Home Entertainment
(i) Size of the Home Entertainment Market
(ii)
Impact of the ome Entertainment on Traditional Industries
4. Micro transactions of Information
need Generic framework of E-commerce with explaination.
ReplyDeleteAccounting for E-Commerce Businesses in Singapore 2025 Introduction The e-commerce industry in Singapore has experienced rapid growth over the past decade, with businesses leveraging online platforms like Shopee, Lazada, Qoo10, Shopify, and Amazon to sell their products. While the potential for revenue is high, e-commerce business owners must also navigate complex accounting, tax, and financial.
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