Thursday, 30 June 2016

Anatomy of E-Commerce applications

Multimedia Content for E-Commerce Applications
Multimedia Storage Servers & E-Commerce Applications
              i. Client-Server Architecture in Electronic Commerce   
              ii. Internal Processes of Multimedia Servers
              iii. Video Servers & E-Commerce
Information Delivery/Transport & E-Commerce Applications
Consumer Access Devices

Multimedia Content for E-Commerce Applications
Multimedia content can be considered both fuel and traffic for electronic commerce applications.
The technical definition of multimedia is the use of digital data in more than one format, such as the combination of text, audio, video, images, graphics, numerical data, holograms, and animations in a computer file/document. See in Fig.
Multimedia is associated with Hardware components in different networks.
The Accessing of multimedia content depends on the hardware capabilities of the customer.

Multimedia Storage Servers & E-Commerce Applications
E-Commerce requires robust servers to store and distribute large amounts of digital content to consumers.

These Multimedia storage servers are large information warehouses capable of handling various content, ranging from books, newspapers, advertisement catalogs, movies, games, & X-ray images.

These servers, deriving their name because they serve information upon request, must handle large-scale distribution, guarantee security, & complete reliability

i. Client-Server Architecture in Electronic Commerce
All e-commerce applications follow the client-server model
Clients are devices plus software that request information from servers or interact known as message passing
Mainframe computing , which meant for “dump”
The client server model, allows client to interact with server through request-reply sequence governed by a paradigm known as message passing.
The server manages application tasks, storage & security & provides scalability-ability to add more clients and client devices( like Personal digital assistants to Pc’s. See in fig.

ii. Internal Processes of Multimedia Servers
The internal processes involved in the storage, retrieval & management of multimedia data objects are integral to e-commerce applications.

A multimedia server is a hardware & software combination that converts raw data into usable information & then dishes out.

It captures, processes, manages, & delivers text, images, audio & video.

It must do to handle thousands of simultaneous users.
Include high-end symmetric multiprocessors, clustered architecture, and massive parallel systems.

iii. Video Servers & E-Commerce
The electronic commerce applications related to digital video will include
                       1. Telecommunicating and video conferencing
                       2. Geographical information systems that require storage &     
                            navigation over maps
                       3. Corporate multimedia servers
                       4. Postproduction studios
                       5. shopping kiosks.
Consumer applications will include video-on-demand.
The figure which is of video–on demand consist video servers, is an link between the content providers (media) & transport providers (cable operators)

Information Delivery/Transport & E-Commerce Applications
Transport providers are principally telecommunications, cable, & wireless industries.
   
    Information Transport Providers                    Information Delivery Methods

Telecommunication companies                    long-distance telephone lines;
                                                                           local telephone lines
Cable television companies                         Cable TV coaxial, fiber optic &
                                                                           satellite lines
Computer-based on-line servers                  Internet; commercial on-line
                                                                          service providers
Wireless communications                           Cellular & radio networks;
                                                                          paging systems
                                                                            
Consumer Access Devices

  Information Consumers                                        Access Devices

Computers with audio & video                    Personal/desktop computing
      capabilities                                                   Mobile computing

Telephonic devices                                      Videophone

Consumer electronics                                   Television + set-top box Game
                                                                            systems
Personal digital assistants (PDAs)                Pen-based computing, voice-
                                                                            driven computing

20 comments:

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